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▶ GUIDE · AUTO BATTLER · GEN 1

Kanto Tactics GuideSynergies, items, Eevee and tips.

Kanto Tactics is a free Pokémon auto battler in the style of TFT. This guide collects the numbers from the in-game guide (beta, checked October 21, 2026) and turns them into practical advice.

Kanto Tactics lobby screenshot with PvP, Adventures and Battle Tower ▶ Play Kanto Tactics on einoow.com ↗

Kanto Tactics can't be embedded on other sites, so the button opens the official game in a new tab.

What is Kanto Tactics?

Kanto Tactics is an auto chess game built around the original Kanto Pokémon. Each round you spend gold in a shop, put Pokémon on a hex board, and watch the fight resolve on its own. Three identical copies merge into a stronger, evolved ★★ unit, and three ★★ make ★★★. Type synergies, items and positioning decide who wins.

It has three ways to play: Adventures (a Kanto campaign with eight badges and the League, plus Safari Zone, Night in Lavender and Team Rocket stories), the endless Battle Tower, and PvP tables of eight players with ranked leagues from Iron to Champion.

Beginner tips

  • Tanks in front, carries in back. Put high-HP, high-Defense Pokémon in the front row and your main damage dealer in a back corner, where fewer hits reach it.
  • Save gold for interest. Every 10 gold held at round end gives +1 (Meowth's interest), up to +4 in the Campaign and Tower and +5 in PvP.
  • Level up to field more units. Your level equals how many Pokémon you can field, and higher levels show pricier Pokémon. Refresh the shop when you are close to a ★ or bleeding HP.
  • Mix early, go vertical later. Small synergies are fine early. If the shop keeps offering one type, commit: gold and prism tiers hit much harder.
  • Match items to damage class. Attack items (Protein, Choice Band) help basic attacks and physical abilities; Sp. Atk items (Calcium, Choice Specs) help special abilities. The card shows which.
  • Scout the enemy board before each fight and keep your carry away from their big hitters.

All 15 type synergies

Each different Pokémon adds 1 to each of its types. Thresholds below are taken from the in-game guide.

TypeEffectTiers
NormalDamage and Attack speed2: +18% · 4: +38% · 6: +50%
FireAttacks burn for 3 s2: 15 dmg/s · 4: 110 dmg/s · 5: 170 dmg/s
WaterExtra Energy on every attack2: +6 · 4: +22 · 6: +26 Energy
GrassRegenerate max HP every second2: 4% HP/s · 3: 8% HP/s
ElectricWhole team starts with Energy; discharge on cast2: +25 · 4: +45 Energy
IceAttacks slow for 2 s2: −55% · 4: −95% enemy Atk speed
FightingMore damage, and drain 20% of damage dealt2: +80% · 4: +140% dmg
PoisonPoison for 4 s and halve enemy healing2: 20 · 3: 80 · 5: 150 dmg/s
GroundTake less damage2: −12% · 3: −22% · 5: −35%
FlyingDodge basic attacks2: 10% · 4: 25% · 6: 40%
PsychicAbilities hit harder2: +40% · 4: +85% · 5: +140%
BugMore Attack speed2: +42% · 3: +82%
RockStart combat with a shield2: 7% HP · 4: 13% HP
GhostMean Look: enemies start with less Defense and Sp. Def1: −12%
DragonDragon Dance: whole team gains Attack, Sp. Atk and Atk speed1: +8%

Two quirks worth knowing: Gyarados and Dragonite keep Flying for type matchups but do not count toward the Flying synergy, and type effectiveness only applies to abilities. Basic attacks ignore type.

Items and recipes

There are six components: HP Up (+10% HP), Protein (+12% Attack), Calcium (+12% Sp. Atk), Carbos (+8% Atk speed), Iron (+20% Defense) and Zinc (+20% Sp. Def). A Pokémon holds up to three items, and two components on the same Pokémon combine on their own. The combined item keeps both stats and adds an effect.

ItemRecipeEffect
LeftoversHP Up + HP UpRestores 1% HP per second
Choice BandProtein + Protein+45% Attack
Choice SpecsCalcium + Calcium+45% Sp. Atk
Choice ScarfCarbos + Carbos+35% Attack speed
Assault VestZinc + Zinc12% less damage from abilities
ProtectorIron + Iron12% less damage from basic attacks
Focus SashHP Up + CarbosSurvives one lethal hit with 1 HP
Shell BellHP Up + CalciumHeals 15% of direct damage dealt
Rocky HelmetHP Up + ProteinReturns 18% of basic-attack damage taken
Sitrus BerryHP Up + ZincHeals 25% once below 50% HP
Flame OrbHP Up + IronAura damage and Heal Block within 1 hex
Scope LensProtein + Carbos+25% crit chance on basic attacks, crits ×1.9
Life OrbProtein + Calcium+24% damage; each basic attack costs 2% HP
Razor FangProtein + IronBasic attacks apply Wear (−18% Def/Sp. Def)
Expert BeltProtein + Zinc+45% damage on super effective hits
Quick ClawCalcium + CarbosStarts with 20% Energy, +8% per cast
Twisted SpoonCalcium + IronAbility applies Wear to everyone hit
Light ClayCalcium + ZincShields, heals and seeds 30% stronger
Poison BarbCarbos + IronHeal Block on hit; +50% damage to shields
Mental HerbCarbos + ZincShakes off the first crowd control

Eviolite is a special item: +35% Defense and Sp. Def until the holder reaches its final form. Two identical items stack their full effect.

The Magnet

The Magnet removes every item from a Pokémon and sends them back to your bag. Drag it onto a benched Pokémon (not one that is fighting). It is used up unless the Pokémon held nothing. In the Campaign you start with one and get another at gyms 3 and 6; in the Tower every boss (every 10 floors) gives one; in PvP everyone starts with one and gets another at 3-8. The Celadon Dept. Store sometimes sells them.

Eevee evolutions

Eevee evolves at 2★ based on the items it (and its copies) hold: Sp. Atk → Vaporeon, Attack speed, Energy or crit → Jolteon, Attack → Flareon. On a tie your most active type on the board decides (Water, Electric or Fire). At 3★ the most repeated branch among the copies wins. Choose Stay Eevee on its card to keep it Normal: its ability goes Quick Attack (1★), Bite (2★) and Last Resort (3★).

Gold, XP and the shop

You get +5 gold per stop, interest on savings, and a bonus for win streaks. A refresh costs 2 gold, and Buy XP costs 4 gold for +4 XP; you also get +2 XP free every stop. Level 9 is the cap. The pool is limited: 29 copies of each cost-1 Pokémon, 22 of cost 2, 18 of cost 3, 10 of cost 4 and 9 of cost 5, shared by the whole table in PvP. Shinies show up 1 time in 200 and have +10% HP, defenses and damage.

Modes

Campaign

Eight badges and the Pokémon League, stop by stop, starting with 100 HP. Pokémon Centers heal, the Celadon Dept. Store sells items and XP, and Prof. Oak offers a pick. Until badge 5 a loss never drops you below 10 HP. Beat it to unlock Veteran difficulty.

Battle Tower

Endless floors with campaign rules: losing repeats the floor, 0 HP ends the climb. Every 11th floor (11, 21, 31…) you pick one of three blessings such as Amulet Coin, Exp. Share, Master Ball or Poké Flute. Clear floors 10, 20, 30 and 50 for the Bronze, Silver, Gold and Prism Symbols. From floor 40 enemies gain 3% HP and damage per floor.

PvP (beta)

Eight trainers with 100 HP; last one standing wins. Rounds include Oak's Lab, wild Pokémon, a shared Safari Zone draft, Team Rocket, Snorlax and a legendary bird. If fewer than eight humans queue, Kanto Trainer bots fill the table. Placement points run from +40 for 1st to −40 for 8th, and your first three games place you. Idle for 180 seconds and it counts as leaving.

About this fan game

Kanto Tactics is an unofficial, non-profit fan game by Einoow. It is not affiliated with Nintendo, Game Freak, Creatures Inc. or The Pokémon Company. Pokemon All 22 is a separate fan site and is not connected to the developer.

Kanto Tactics FAQ

What is Kanto Tactics?

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Kanto Tactics is a free, unofficial Pokémon auto-battler (auto chess, like Teamfight Tactics) made by Einoow. You buy Gen 1 Pokémon from a shop, place them on a hex board, merge three copies to evolve them and stack type synergies. Fights play out automatically.

Where can I play Kanto Tactics?

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On Einoow's own site at einoow.com/kanto-tactics, in the browser on desktop or mobile. The game blocks embedding on other sites, so this page links to it instead of embedding. The developer has warned that copycat sites exist, so check the address.

How many Pokémon are in Kanto Tactics?

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The in-game guide lists 73 Pokémon across five costs, from cost-1 units like Bulbasaur, Charmander, Squirtle and Magikarp up to cost-5 legendaries Articuno, Zapdos, Moltres, Mewtwo and Mew.

How do synergies work?

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Each different Pokémon on the field adds 1 to each of its types. Reach a threshold (bronze, silver, gold) and the bonus turns on. Duplicates of the same Pokémon do not count twice. Most bonuses only affect Pokémon of that type; Electric, Dragon and Ghost are the team-wide exceptions.

What does Eevee evolve into in Kanto Tactics?

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At 2★ Eevee evolves based on its items: Sp. Atk items make Vaporeon, Attack speed, Energy or crit items make Jolteon, and Attack items make Flareon. Ties go to your most active type on the board. You can also choose "Stay Eevee" on its card to keep it as a Normal type.

How do I remove items?

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Drag the Magnet onto a Pokémon: all its items return to your bag and the Magnet is used up. You start with one in every mode and get more at gyms 3 and 6 (Campaign), every Tower boss, or at stage 3-8 in PvP.

How does gold interest work?

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You earn +1 gold for every 10 gold saved at the end of a round, up to +4 at 40 gold in Campaign and Tower, and up to +5 at 50 gold in PvP.

What are the keyboard shortcuts?

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W moves a Pokémon between bench and board, E sells it, D refreshes the shop and F buys XP. V toggles "View board" during choice windows.

Is Kanto Tactics official?

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No. It is a non-profit fan game, not affiliated with Nintendo, Game Freak, Creatures Inc. or The Pokémon Company.

More Pokemon tools and games

Unofficial fan guide. Not affiliated with Nintendo, Game Freak, Creatures Inc., The Pokémon Company or Einoow.